Why I Started This Site
Over the years I've worked with a wide range of tools, including Unreal Engine, Storyline, Adobe Creative Cloud, WordPress, and many others.
One thing I've noticed is that finding answers isn't always easy.
Sometimes the tutorial is:
- Outdated and made for an older version.
- Missing an important step.
- Focused on a different use case.
- Buried inside a 30-minute video for a 30-second solution.
- Simply impossible to find when you need it.
I've spent countless hours searching for solutions to problems that I eventually solved myself.
At some point I realized I kept solving the same problems over and over because I couldn't remember where I found the answer, what actually worked, or which workaround I used.
This website started as a personal knowledge base—a place to store solutions, workflows, notes, and discoveries that I know I'll want to revisit later.
Since I'm already documenting these things for myself, I figured I might as well make them public.
If you're a developer, designer, artist, e-learning creator, or simply someone who enjoys building things, there's a good chance you've run into some of the same challenges.
You'll find a mix of:
- Unreal Engine tips and workflows
- E-learning and Storyline solutions
- WordPress and website development
- Design and content creation tools
- Game development projects and experiments
- Anything else I find worth documenting
Think of this less as a polished tutorial website and more as a growing collection of practical solutions, lessons learned, and useful references.
If it helps someone save a few hours of searching, then publishing it was worth it.
Welcome to the archive.
— Yan Marek "Maeroks" Malinowski